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10 Game Reviews

8 w/ Responses

Concept works well.

Unfortunately, it's borderline unplayable in Firefox because Ctrl+W is a hard-coded keyboard shortcut that closes the current tab, immediately killing your run. With Ctrl being the dodge roll key and W is "move north," this will happen very frequently during a run. The Ctrl+W shortcut can't be disabled or worked around, unless you recompile Firefox.

I know Shift can also be used, but the keys are adjacent, so I still occasionally hit Ctrl+W by accident. Of course, I could alternatively use the arrow keys to move, but the right Shift / right Ctrl keys don't work as dodge roll buttons. My hand isn't big enough to use both arrow keys and left Shift / Ctrl at the same time, so in order to dodge while using the arrow keys, I either have to stop moving or stop shooting.

Easy to fix, though, just allow right Shift / Ctrl as dodge keys. That will allow actually using the arrow keys and fix the problem with accidentally closing the tab mid-run. Alternatively, you could add controller support.

HelperWesley responds:

The space key is also a dash button. I added the 3 options just in case different browsers responded differently to them. It was a hacky solution and I thought it worked. But then a left handed person pointed out that the controls don't work for them at all.... and I added reworking the controls, or adding more options as part of my next patch. 😅

I'm currently working on a new mobile game, but once I'm done with that, I'd like to come back to this and rework some things based on all of the feedback people have given me here. 👍

I hate when people make a "pixel game," but the pixels are actually fake, i.e. the engine itself isn't restricted to those pixels.

So obviously I loved that this game had real pixels!

I think INSOMNIAC01 meant something else in their review, which is a real problem: if you use the first key you find to unlock the door to the sewers, you can't advance the game any further. The first area doesn't have a second key, so you can never go to Upper Street.

Could be fixed e.g. by making it impossible to unlock the sewer door from above.

Nice idea, but sadly, really buggy.

1. One time, matches kept disappearing when I clicked them.
2. In the same level, which was one with locked matches, I could turn two 6's into 8's, but was unable to revert this, because the matches became locked.
3. Sometimes, it won't let me drop matches in some spots. One level is impossible to solve because it doesn't let me drop matches anywhere.

Also, as a suggestion: a button to retry a level without returning to level select and then back into the level would be appreciated, especially considering a level can become impossible to clear due to aforementioned bugs.

Without the bugs, I would give this a 4/5. I like some of the menu navigation and background art.

pro100fartovuy responds:

2. This is rules of the game -_-

3. Look at 2

Pretty nice.

One thing I discovered: You can skip the first treasure chest entirely. If you do so, the Shuriken will be your first (and only, at that point) weapon. Switching weapons with D will then give you back the "None" weapon, and you lose the ability to switch weapons. I.e. you're screwed and have to start over.

That's something I would fix for the full version...

squidly responds:

Yea I just became aware of that during Pico Day. Definitely on my bug-squashing list.

Once you turn off the music, the game actually becomes quite pleasant. Nothing super new or special, of course, but quite nice.

The music, however... well first off, other reviews laud the music, so your mileage may vary. But to me, there are several problems:
1. It consists of two very short loops that get annoying fast.
2. More importantly, sometimes both loops play at once. The problem is that they don't really fit.
I can tolerate when only one of the loops is playing, again, nothing too special, but not terrible either. But when both play at the same time, it's just hurting my ears.

So I'm removing one star because of its not too original nature, and the other because, for me, the music really takes away from the experience.

Wolod responds:

Thanks for the critics. I was working on music in the last hours before the deadline, so I know that it's not perfect.

Nice little game! The random facts about Bobby were fun to read.

I am mostly writing a review because of a weird glitch I had when I first started the game. Arrows disappeared as soon as I shot them, and enemies disappeared as soon as their first turn started. I first thought maybe that's because of me using an ad blocker, but after reloading, the glitch disappeared. Weird.

danishgoel responds:

I am glad you liked the game :)
That is a very strange glitch! Thanks for reporting.

I'm giving this a 2.5 because there really isn't enough substance to decide whether this could be a good game or not.

The controls and animations feel smooth. The three different concepts of narration (voice acted narrator, speech bubble-type dialog, and text box with face portraits) seem to lack direction. Overall the concept seems to suffer "the 3D Sonic problem": instead of integrating enemy fights into standard play, there are distinct passages of "now I'm puzzling" vs. "now I'm fighting". This can be done well, but in newer Sonic games it felt tedious and forced. ("Why do I need to fight this certain number of enemies to unlock this door / disperse this invisible wall?")

I found it very entertaining to jump from the tower in the beginning and clip through a trap door, which lead me to an unfinished area with some debug text on the screen. Sadly, it didn't go far.

CleverCrowGames responds:

Fair enough, this is a short demo of a massive game. So it was quite difficult for us to nail down a definitive direction since we wanted things to start part way through the game. We actually have a very specific agenda and everything will play in nicely when you save Gavin. We're hoping to update the demo to have an Alpha boss battle and a more clear opening. But that may be a ways off since we also want to implement a lot of great feedback we've received.

O no, you can fall through that trapdoor :( Yeah we locked off a lot of content since it's mostly inaccessible due to metroidvania style mechanics. The demo is only about 25% of the entire map (which is complete without polish).

Great graphics, nice concepts... commas in weird places as if they were following German orthography, okay... wait, Lachsen? I know about guy! FlareShard?! I KNOW her!

Well, that was a strange experience. Mainly because of the credits. The game itself was really nice, though. Beautiful-looking, very smooth and satisfying gameplay, great stuff. Wonder what Flare's up to, now.

RadicalFishGames responds:

Hi there! :D
This is Lachsen. :P
Flare still helps us out with dialogs here and there (though most of the grammar/spelling mistakes are most likely my fault).
And yeah, commas are difficult for us Germans to get right. ^^"

Sorry... Image doesn't sync audio

Sorry, this idea is great and I would really like to play it... but the graphics are too fast here, I have to play *against* the music, which is quite hard. In the beginning of a song, everything is fine, but then... it will get out of sync after a while. Is my PC too fast? It is only 2.2 Gh or so and graphics card isn't the best either... I'ld really love if you could fix that or tell me what I'm doing wrong :)

There's a bug...

Good, but I got stuck in the middle of the sky at some point, my character disappeared, and the time is running on. I cannot lose or win.

Edvin responds:

Thank you for informing us, we are already aware of that bug and we will try to fix it as soon as possible.

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